Bentley Contextcapture Center V4.4.10.336

  

With ContextCapture Center, you can quickly produce even the largest and most challenging 3D models of existing conditions for infrastructure projects of all types, including scales as large as entire cities, derived from any digital photographs. It will provide support for the most sophisticated aerial camera systems, including UAVs. Bentley Contextcapture Center V4.4.10.336 Faststone Capture 9 Lust Only Spell Lfp Driver Usb Makeblock Lip Sync Toon Boom Harmony Sqlmap Vulnerable Sites List 2019 Linkit Practice Test Huawei P20 Boulanger Manual De Instalacion Vista 250 Fbp Honeyw Strix Geforce Rtx Something Stuck Deep.

  1. Bentley Contextcapture Center V4.4.10.336 Free
  2. Bentley Contextcapture Center V4.4.10.336 Reviews

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Bentley's reality modeling software, ContextCapture, provides you with real-world digital context in the form of a 3D reality mesh. A reality mesh is a 3D model of real-world conditions that contains large amounts of triangles and image data. Each digital component can be automatically recognized and/or geospatially referenced, providing you. Greater computational power with ContextCapture Center. It leverages grid computing to dramatically speed processing time by running multiple engines on several computers and associating them to a single job queue. If you have projects larger than 300 gigapixels of imagery, use ContextCapture Center to seamlessly handle terabytes of input imagery. Add real-world digital context to your infrastructure projects. Capture, process, or reuse existing site condition data with our 3D imaging and point-cloud processing software.

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Produce a 3D model optimized for visualization and analysis in third-party software.

Output formats

Proposed 3D mesh formats are:

Note: Refer to Software Editions table to verify what output formats are the supported specifically by your edition.
  • 3MX format: an open format that we propose in order to facilitate the distribution of ContextCapture data. It can be used for:
    • Web publishing, by using our free ContextCapture Web Viewer, you can publish or embed 3D models in your web site.
    • Interoperability with other Bentley Systems products, such as ContextCapture Web Viewer and MicroStation.
    • Interoperability with third-party applications (3D GIS).

    For more details about the 3MX format, see the format specifications in the ContextCapture installation directory.

    3MX format can be published to ProjectWise ContextShare. See Publish to ProjectWise ContextShare.

  • Bentley Scalable Mesh (3SM): file format suitable for display, analysis and editing of large 3D meshes in Bentley design applications.

    3MX format can be published to ProjectWise ContextShare. See Publish to ProjectWise ContextShare.

  • Smart3DCapture S3C (deprecated): Legacy format of ContextCapture , with compression, dynamic level-of-detail and paging.

    S3C format is optimized for local or online navigation of entire reconstructions in real time with ContextCapture Viewer.

    S3C scenes can be edited with ContextCapture S3C Composer.

  • OBJ wavefront format: A portable 3D format that can be loaded by most CAD and 3D software.

    In this format, a single-level high resolution 3D mesh is proposed by default, but ContextCapture can generate level of detail if needed.

    OBJ productions can also be published to Sketchfab. See Publish to Sketchfab.

  • Bentley DGN: Native 3D format of MicroStation and other Bentley CAD application.
  • Collada DAE: Interchange file format for interactive 3D applications.
  • Autodesk FBX: 3D exchange format for Autodesk applications.
  • Stereolithography STL: Geometry format widely used for 3D printing (does not support texture).
  • ESRI i3s scene database: ESRI Indexed 3d Scene format for ArcGIS Scene Service.

    This format is used to stream 3D GIS data to ESRI mobile, web and desktop clients. It's supported from ArcGIS Server version 10.3.1, ArcGIS Pro version 1.1 and ArcGIS SceneViewer version 3.7/10.3.1.

    The recommended workflow is produce with the File system storage and once the production is completed, Create a scene package (SPK file) to get a single file easy to publish on ESRI portals.

  • 3D model in Cesium 3D Tiles format, suitable for display in Cesium. More information on Cesium.
    Note: Please note that the Cesium 3D Tiles specifications are still under construction and may undergo breaking changes without backward compatibility in the coming months, until its version 1.0 is released. As a consequence, the 3D models produced by this version of ContextCapture may not be supported by past and future versions of the Cesium implementation.

    Cesium 3D Tiles format can be published to ProjectWise ContextShare. See Publish to ProjectWise ContextShare.

  • Google Earth KML: Hierarchical file format suited for real-time 3D display of very large datasets in Google Earth.
  • OpenSceneGraph binary (OSGB): The native format of the open source OpenSceneGraph library, with dynamic level-of-detail and paging.

    Best suited for SuperMap GIS.

  • LOD tree export: a level-of-detail tree exchange format, based on XML files and 3D models in Collada DAE format.

    Best suited for Eternix Blaze Terra, Agency9 CityPlanner, Skyline TerraBuilder, DIGINEXT VirtualGeo.

    For more details about the LOD tree export format, see the format specifications in the ContextCapture installation directory ( ).

  • SpacEyes3D Builder layer: SpacEyes3D Builder layer file based on OSGB format.

    Best suited for SpacEyes3D Builder.

    A generic SpacEyes3D Builder GVW project file is also created.

Note: City-scale 3D models are split into tiles when using ContextCapture , and our level-of-detail (LOD) structure is generated for each tile independently. This leads to an incomplete level-of-detail structure and low loading performance if the model contains a large number of tiles. As a solution to this problem, Bentley Systems has developed a post-processing tool capable of creating the entire LOD structure. This tool is accessible through the LOD option 'Quadtree across tiles'.

Options

Enabled options for 3D mesh depend on the chosen format:

  • Include texture maps: include the texture or not (texture files and uv coordinates).
  • Color source:
    • Visible colors: texture with photos with visible colors band.
    • Thermal: texture with photos with thermal band. Note: use 3D View or ContextCapture Viewer Measurements tool to display temperature values on the resulting mesh.
    • Resolution: texture with a color scale showing resolution of input data (either photos or point clouds).
      Note: use 3D View or ContextCapture Viewer Measurements tool to display resolution values on the resulting mesh.
  • Texture compression: choose the JPEG quality level (50%, 75%, 90%, 100%).
  • Texture sharpening: enhance mesh texture by applying a sharp filter (enabled by default), this option can be disabled to keep the initial image sharpness.
  • Level of detail (LOD): include levels of detail.

    Type: type of LOD structure: simple levels, quadtree, octree, adaptive tree or Bing Maps Tiling System (only for reconstruction based on Bing Maps SRS).

    Scope: Tile-wise (default) or Across tiles. See below.

    Node size: depending on the application, a larger number of lighter LOD nodes may be more advantageous than a smaller number of heavier LOD nodes. This option allows to vary the size of LOD nodes, when using a quadtree, a octree or an adaptive tree.

  • Skirt: the skirt is an additional border included around each geometry node and around each tile, to avoid cracks between the different parts of the mesh.

    The skirt is not tangent to the 3D model: it lies in the boundary of the 3D region of the node, and it is oriented towards the interior of the 3D model. For example, the skirt between two side-by-side mesh nodes is composed of thin vertical strips. As the skirt length is given in pixels in input photos, it adapts to the local dataset resolution.

  • Tile overlap: on reconstructions with tiling, an overlap between tiles is included to avoid cracks.

    The overlap is given in meters (or units for non-georeferenced blocks): the overlap is uniform over the 3D model.

About the LOD Scope option 'Across tiles'

The 3D models produced by ContextCapture are divided into tiles. In its current version, ContextCapture can generate a level-of-detail structure for each tile taken independently, but only the scope option 'Across tiles' will produce global level-of- detail structure (e.g., a quadtree) for an entire reconstruction.

Such a global LOD tree is desirable for real-time 3D rendering of a wide area without constraints on viewing altitude or tilt angle. This requires the manipulation of very low resolution versions of large parts of the model, the extreme case being one small 3D mesh to represent the entire model at very low resolution.

The LOD Scope option 'Across tiles' is based on the external command line tool 'ExportUniqueMesh'. See also ExportUniqueMesh.

A production with LOD Scope option 'Across tiles' is made in two steps:
  1. Production of reference 3D model.

    This steps is managed as usual by ContextCapture Engines.

  2. LOD generation.

    This step must be started manually once the first step is finished:

    • Either from the production interface with the command 'Run LOD generation',

      In this case, the LOD generation happens on this computer.

      Note: The LOD generation is not managed as usual jobs by ContextCapture Engine, but in a dedicated command line tool running in a command prompt.
    • Or with the command script 'generateLOD.bat' available in the production's output directory.

      In this case, the LOD generation can be started and processed from any computer, and even from several computers in parallel (on computers equipped with ContextCapture Engine).

Bentley ContextCapture Center v10.18.00.232

Posted by: sddd on 19-06-2021, 07:53
See Orignal Post @ Nulled.Org


Bentley ContextCapture Center v10.18.00.232
x64 | File Size: 1.97 GB

With ContextCapture Center, you can quickly produce even the largest and most challenging 3D models of existing conditions for infrastructure projects of all types, including scales as large as entire cities, derived from any digital photographs. It will provide support for the most sophisticated aerial camera systems, including UAVs acquisition systems and laser scanners. Without the need for expensive and specialized equipment, you can quickly create and use these highly detailed 3D reality meshes to provide precise real-world context for design, construction, and operations decisions for use throughout the lifecycles of projects.
Develop precise reality meshes, affordably, with less investment of time and resources in specialized acquisition devices and associated training. You can easily produce 3D engineering-ready reality meshes using photos taken with an ordinary camera or combine the photos with point clouds from laser scanners resulting in fine details, sharp edges, and geometric accuracy. You will have the confidence to reliably deliver any size or resolution model in less time without risks of software limitations. You can create highly detailed models of virtually any size and/or precision, up to city scale, much faster than previously possible thanks to support for parallel processing using multiple computers.
You can access and share these rich reality meshes of existing conditions for use in any engineering or GIS workflow. You can easily and consistently share information, consumable and accessible, on desktop and mobile devices, in many formats, including native use within MicroStation. You can even leverage a software development kit to create custom solutions to fit your unique organizational needs.
Extend your capabilities to extract value from reality modeling data with ContextCapture Editor, a 3D CAD module for editing and analyzing reality data, included with ContextCapture Center. ContextCapture Editor enables fast and easy manipulation of meshes of any scale as well as the generation of cross sections, extraction of ground and breaklines, and production of orthophotos, 3D PDFs, and iModels. You can integrate your meshes with GIS and engineering data to enable the intuitive search, navigation, visualization, and animation of that information within the visual context of the mesh to quickly and efficiently support the design process.
ContextCapture Center
With ContextCapture Center, you can quickly produce even the largest and most challenging 3D models of existing conditions for infrastructure projects of all types, including scales as large as entire cities, derived from any digital photographs. It will provide support for the most sophisticated aerial camera systems, including UAVs acquisition systems and laser scanners. Without the need for expensive and specialized equipment, you can quickly create and use these highly detailed 3D reality meshes to provide precise real-world context for design, construction, and operations decisions for use throughout the lifecycles of projects.
Develop precise reality meshes, affordably, with less investment of time and resources in specialized acquisition devices and associated training. You can easily produce 3D engineering-ready reality meshes using photos taken with an ordinary camera or combine the photos with point clouds from laser scanners resulting in fine details, sharp edges, and geometric accuracy.
You will have the confidence to reliably deliver any size or resolution model in less time without risks of software limitations. You can create highly detailed models of virtually any size and/or precision, up to city scale, much faster than previously possible thanks to support for parallel processing using multiple computers.
You can access and share these rich reality meshes of existing conditions for use in any engineering or GIS workflow. You can easily and consistently share information, consumable and accessible, on desktop and mobile devices, in many formats, including native use within MicroStation. You can even leverage a software development kit to create custom solutions to fit your unique organizational needs.
Extend your capabilities to extract value from reality modeling data with ContextCapture Editor, a 3D CAD module for editing and analyzing reality data, included with ContextCapture Center. ContextCapture Editor enables fast and easy manipulation of meshes of any scale as well as the generation of cross sections, extraction of ground and breaklines, and production of orthophotos, 3D PDFs, and iModels. You can integrate your meshes with GIS and engineering data to enable the intuitive search, navigation, visualization, and animation of that information within the visual context of the mesh to quickly and efficiently support the design process.
To explore the ContextCapture model on a desktop computer, click the middle mouse button to rotate, the right button to pan, and the scroll wheel or left button to zoom. On a touch device, simply pinch and twist to rotate and pinch to zoom. Additional commands for measuring and display styles are available from the menu at the top right corner of the window.
Capabilities
Consume imagery from many cameras and sensor types
-Utilize a wide variety of cameras, from smartphones to highly-specialized airborne or terrestrial multidirectional acquisition systems. Take advantage of any available image format and metadata to create 3D models.
Consume laserscan data
-Import static or mobile laserscan data. Combine it with photos to get very high accuracy reality meshes.
Create animations, videos, and fly-throughs
-Produce high-resolution orthographic and perspective images by rendering snapshots of any size. Set image size and scales using output rulers, scale, and positioning for accurate reuse. Take advantage of the intuitive time-based fly-through and object animation system for quick and easy movie production.
Create high-fidelity images
-Use high-fidelity imaging tools to support precision mapping and engineering. Combine imagery in virtually any format and projection.
Create scalable terrain models
Use and display very large terrain models to increase return on investment on large datasets. Display scalable terrain models in a variety of modes, such as smooth shading with shadows, aspect angle, elevation, slope, contours, and more. Synchronize terrain models with source data such as DGN files, point-cloud data, and more.
Employ scalable computing power
-Speed production with the ability to use the latest computing systems for desktop and cluster processing units with the ability to leverage GPU computing, multi-core computing, advanced bundle block adjustment, tiling mechanisms, task queuing and monitoring, grid computing, and ultra large project management.
Generate 2D and 3D GIS models
-Produce accurate georeferenced 3D models using a full range of geospatial data types including true orthophotos, point clouds, raster digital elevation models and Esri I3S format. Includes an SRS database interface to ensure interoperability with your GIS solution of choice.
Integrate data from many sources with reality meshes
-Enrich reality meshes with additional data like geospatial information, by attaching it to specific parts of the mesh, providing the ability to subsequently search and visualize regions of a mesh based on the associated data.
Integrate positioning dataBentley Contextcapture Center V4.4.10.336
-Leverage ground control points or GPS tags to precisely georeference models. This enables you to geocoordinate your project and accurately measure coordinates, distances, areas, and volumes.
Measure and analyze model data
-Save time getting accurate answers by performing precise measurements of distances, volumes, and surface areas directly within the 3D viewing interface.
Model geometry from reality modeling data
-Extract break lines, paint lines, surfaces, planes, cylinder, and cylinder center lines from reality models. Efficiently clip and section point cloud and reality meshes to streamline vector extraction.
Perform automatic aerotriangulation and 3D reconstruction
-Fully calibrate all images by automatically identifying the relative position and orientation of each photo. Employ automatic 3D reconstruction, texture mapping, and retexturing of ties and reconstruction constraints to ensure highly accurate models.
Perform automatic photo block alignment on point clouds
-During aerotriangulation process, automatically adjust the photo block to fit point clouds, resulting in precise calibration and alignment of the two data sources to create a high-fidelity reality mesh.
Perform simultaneous navigation and viewing in 2D images and a 3D reality mesh
-Take advantage of photo navigation to analyze and perform quality assessment by clicking a point in the reality mesh to display full resolution photos and the synchronized 3D scene.
Publish and view Web-ready models

Bentley Contextcapture Center V4.4.10.336 Free

Bentley
-Produce models of any size that are optimized for Web publishing and that can be viewed using a free plugin Web viewer. This enables instant sharing and visualization of 3D models on the Web.
Scalable production speeds with cloud on-demand
-Meet your most demanding deadlines with multi-engine cloud processing by switching to ContextCapture Cloud Processing Service directly from your ContextCapture desktop interface.
Visualize, analyze, and measure reality meshes prior to final production
-Take advantage of the Splat display mode after aerotriangulation to view a draft of the reality mesh for faster insight to perform quality assessment, photo navigation, and measurement tasks.
Visualize, manipulate and edit reality modeling data
-Visualize and edit point clouds with billions of points, changing their classification, color and removing or editing points. Manipulate reality meshes and scalable terrain models with hundreds of millions of triangles. Import, retouch, and export meshes in many formats.
System Requirements:
OS:Microsoft Windows 7/8/10
CPU:Intel I7 (4+ cores), 4.0+ Ghz
RAM:8GB
GPU:Any (Nvidia Tesla: from M serie only)
Preferred graphic card:NVIDIA GeForce GTX 1080 Ti or TitanX, GTX1080

Bentley Contextcapture Center V4.4.10.336 Reviews

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